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Research supervision

Design, level and game design, AR, VR, XR, concept art, story telling

Students

At the heart of my teaching and supervision is a commitment to learning through making. I work with students across levels — from undergraduate 3D production to graduate research-creation — to explore how game design can be both expressive and critical.

In our research-creation projects, students develop playable prototypes that engage with themes such as identity, grief, agency, and feminist perspectives. These projects often emerge from interdisciplinary collaborations and are presented in exhibitions, conferences, and festivals.

At the undergraduate level, I supervise 3D game projects that combine technical excellence with artistic direction. Many of these games have been recognized in industry competitions, including awards for visual quality, narrative design, and innovation.

Whether you're a student, researcher, or practitioner, I invite you to explore these projects — and to imagine what we could build together

Student works

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frederic

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Come work with me

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