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Associate professor (tenured)

Game studies, design, creativity, pragmatist philosophy and feminism

Research

My research explores how game design can foster creativity, cultural citizenship, and social engagement. Drawing on a transdisciplinary approach, I combine design practice, research-creation, and pragmatist inquiry to better understand creative processes and support innovation in the creative economy. I focus on games that address social issues, represent diverse identities, and encourage inclusive participation—often through collaborations with students, communities, and industry partners. From feminist game design to artgames and serious games, my work aims to expand the cultural role of games and their capacity to inspire meaningful change.

Research types

(Game) Design Theories

Exploring the epistemological foundations of game design through pragmatist philosophy and design theory, this research deepens our understanding of creativity, knowledge, and reflective practice in design.

Video Game Industry

Investigating professional practices in the game industry through interviews, observation and ethnographic methods. This work bridges academic inquiry and industry realities to better understand how games are made.

Research-creation

Developing experimental games as a method of inquiry and critical reflection. These projects combine creative production with scholarly investigation to explore social, cultural, and aesthetic questions

Funded projects

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RESEARCH CHAIR IN THE CREATIVE ECONOMY AND WELL-BEING (CREAT)

Research chair

CREAT

The Chair's mission is to take action in response to the challenges and issues of the creative economy and well-being, particularly in the areas of regional culture, art and health, digital creativity, and content discoverability.

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