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Experimental game

PC - Free - 10 to 15 min.

CLTRS

CLTRS invites players to dive into a playful exploration of female sexual pleasure. Using a rolling avatar, players cruise through space, discovering the body's landscape with swift moves, sparking life wherever they go.

Research goals

Explore Feminine Pleasure Through a “Pink and Realistic” Aesthetic

To investigate how visual and narrative design can represent feminine pleasure in ways that are both culturally resonant and critically subversive. CLTRS adopts a deliberately “pink and realistic” aesthetic to challenge dominant representations of sexuality in games.

Examine Game Design as a Situated and Reflective Process

To analyze the design process of CLTRS as a form of inquiry, emphasizing iteration, collaboration, and reflexivity. This objective focuses on how design decisions emerge through dialogue with context, constraints, and values, contributing to a pragmatist understanding of creativity in game development

Contribute to Feminist Research-Creation in Game Studies

To advance feminist research-creation methodologies by producing a playable artifact that embodies theoretical critique. CLTRS serves as a medium for exploring cultural citizenship, gendered experience, and the pedagogical potential of games as tools for reflection and transformation.
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Sometime to reach the climax you just need to explore.

Play now

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Independant project

Type - Temps de jeu

OTO : Sounds of the Forest

Description

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Short poetic retro game

Puzzle - 5 min

Drop/lets/fail to connect

This short minimalist poetic game wants to remind its players of a simple thing: despite all the pain they can bring, obstacles can also connect people. Telling our stories, especially the difficult ones, is a way to connect. This work looks like a classic/retro video game where the player has to avoid obstacles. However, in order to discover the story, it is necessary to fail. Winning all the time is not possible nor necessary. Failing is connecting. The title can be first read as a failure: “Droplets, fail to connect”, but in the end it is instead a happy injunction to fail: Drop, let’s fail [in order] to connect! 

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Plants Management

Puzzle - 10 min

Plants Make People Happy

The hashtag #Plantsmakepeoplehappy has been very popular during the Covid19 pandemic. Locked in our homes, many of us have surrounded ourselves with comforting foliage. But are we able to take care of all this vegetation?

This game uses rules inspired by cellular automata: place the plants on the grid and they will survive depending on who their neighbors are. You may think you have a green thumb, but you have little chance of winning...

The experience is inspired by the lives of the authors, who did not have much success with their improvised rain forest.

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Titre

Catégorie - temps

Titre

Description

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Narrative physics-based game

Puzzle - 10 min

Things Happens

A narrative physics-based game where you have to manage things.

Try to keep as many squared little things on the platform as possible.

Be organized and patient and maybe you’ll succeed. 

Or just let it go. Splash.

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